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All Useful Characters Explained
This guide is for those who have difficulties to use troops correctly. In this guide, we will enumerate all the troops and give you the same information.
How to use barbarians:
The barbarians are one of the easiest to use troops. You have to place them in waves followed by archers. The barbarians act as cannon fodder and destroying buildings, while the archers are behind them destroying what is left.
The barbarians and the archers are one of the deadliest combinations since they only require one space accommodation, i.e., how much more barbaric and more archers, more destruction.
Releasing many barbarians together is useless, since they may be destroyed with a few shots of the towers of magicians and mortars. To avoid this, the key is to take this consideration into account so that it does not happen you.
How to use Archers:
The archers are the key element in most armies. The archers function well when comprises scattered away from damage splash, and not grouped to splatter Torres shot.
As they have little life, need a shield that can absorb the damage. Using barbarians or Giants front, they are very useful to draw the fire away from the archers, while they are destroying buildings.
Distribute them outside of the circle is a way to prevent bleeding by the towers of the wizards and mortars attacks.
How to use Goblins:
The Goblins are the best to steal resources. What farmer does not use goblins? First of all, when you’re with a base with all the loot in the collectors, use barbarians as distractions followed by Goblins to take all the loot.
If all the loot is in the stores, then it is when using Giants and Wall Breaker. Begin to break into the base, used Giants or barbarians as cannon-fodder, followed by the archers to destroy.
If the deposits are in the center of the base, it will be necessary to use more Wall Breaker to enter. Once we entered, and deposits are within reach of goblins, we can send them in waves so that no mortars or wizards towers, kill them.
How to use the Giants:
The Giants are one of the best shields that we can use. If we start sending Giants followed by the archers, they are an excellent complement.
These two forces are a great couple because the Giants would tank, drawing the fire away from the archers, while they are destroying what is in front of them. Also, they can be as bait for the Wall Breaker to safely open the compartments.
You can then send hordes of soldiers as the barbarians and goblins. The Giants are resistant, which means that it will take more time. The linking of the Giants with the healer will also be an excellent strategy.
This strategy is also widely used when the village has weak air defenses or without air defenses at all. While the Giants are destroying followed by archers, healers can cure the Giants, which means they will last much longer unless there is an air defense and the healer will be exposed.
How to use the Wall Breaker:
Although it is not one of our favorite soldiers, these are indispensable to run a good offense. Firstly, we need a shield that will attract fire; the shield may be a giant or a barbarian. We use the Giants as an example; we would first have to drop a giant followed by a few Wall Breaker to break the first wall.
But you must be careful with the mortar rounds; splash damage could destroy them until they reach to break. We have to synchronize with the mortars to not lose them; other defenses should not worry since they are distracted with shields.
How to use balloons:
These are effective and fun to use if we know how to use them. First, we need to attract troops from the castle of the clan (CC), this is very important. If we don’t attract them, the attack can fail because of the troops (archers, magicians, etc…).
Two Globes of bait or minions so they can get the troops of the CC, also can be used to check if there are any trap. As the speed of the balloon is slow, everything we do will have to be quick. At the start of the attack with balloons, you will need to put them in groups of 5-6.
The dragons as tanks can also be used as we use the Giants with archers. We can deploy dragons to air defense, followed by balloons. Depending on the difficulty of the village, we can use the spell of rage to accelerate them.
It should make sure that the air defense focuses on the dragon since if you look at them, the attack will fail. Once they have fulfilled their role destroying defenses, throw some 20 minions by a village to destroy what is left of the base.
How to use wizards:
The Magi do much harm and at the same time have enough health, why use them in high tops. The wizards do not resist long direct damage, so it must be linked with such giant shield.
The way in which I use the Magi is with the Giants, healer and a few Wall Breaker. To begin with, all the Giants can put as close defense air and then followed by Wall Breaker to open the compartments.
We don’t put the healer, until air defense. Once the air defense falls, then deploy the healer followed by scattered magicians. The reason for this is that Mages can not advance too quickly by mortars and three towers.
Once deployed the healer and the wizards, a spell of rage can lend what destruction can be epic. Most of the people don’t use them because of the time to train them, so before sleeping, are trained to dispose of them the next morning.
How to use the healers:
The healers are mainly used in the strategy giant/healer also saw them in Queen/healer. In any case, they must be to cure basic troops, since they do not have enough life as to withstand direct attacks of towers of damage by spattering, not giving time to heal them. Before, they allow the Giants be cured while these destroy all defenses.
When we go to RAID a village, we must seek the nearest air defense point on the outer perimeter. The attack will be on that side; we can deploy all the Giants and some Wall Breaker to open us step towards air defense.
As soon as air defense, destroys will deploy the healer. You should wait a few seconds until the Giants begin to heal, to deploy the rest of the troops. The reason for this is that the healer is not distracted by other troops such as archers who have little life.
At the time that the troops also make their way into the village, almost all of the defenses will be destroyed. Let’s say we had a base of two air defenses, one in the West and one on the opposite side and began the attack on the West side.
Air defense in the eastern part is not destroyed, so we put some Giants close to it, and can cast a spell of rage that the Giants make way easily. Once all the air defenses destroyed, you are guaranteed the destruction of the village.
How to use Dragons:
Dragons are terrifying when used in battle destroying anything in its path. The dragons are one of the best units in flight and are sometimes used to be the tank, or it is sometimes used as a “Dragon Squad” unit.
A good duo would be dragons and balloons, while the Dragons make tanks, the balloons go directly to defenses. The dragons are used primarily to get trophies, any farmer for resources could afford to use dragons since it is a lot of cost elixir and a good time to train.
A good strategy is to use also the dragons with the henchmen. The henchmen are used to check the traps, then when it is safe, the dragons are released. Dropping them on one side of the village, distributed online, we guarantee a victory.
How to use PEKKAs:
PEKKA… is one of the newer troops of the game and is sometimes quite annoying if we do not know how to use them correctly. Many people complain that it is only going to circle the village without entering.
A way to avoid this is to destroy all buildings of the face that you want to attack the village. I will make a new post for this as it's an interesting character to write about.
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